Campaign Chronicle

The Sleeper Beneath Mirrath

A tabletop roleplaying campaign. Three adventurers, a dying trade town, and something old and patient burning in the dark beneath the mountains. These are the session chronicles — the record of what happened, told as closely as memory and drama will allow.

Mira Ashveil

Half-elf rogue. Twin daggers. Searching for a brother the world told her was gone.

Read her journal →

Aldric Sorn

Human paladin of Solrath. Former soldier. Deeply principled. Terrible at subtlety.

Read his journal →

Vexa Crankwheel

Gnome artificer. Carries a crossbow named Sprocket. Interested in everything.

Read her journal →
Session I February 1, 2026
The Amber Road

Three strangers meet in a border town where people have been quietly disappearing. A nervous innkeeper, a nervous garrison captain, and an abandoned mill that smells of sulfur lead them underground — where something carved in ancient stone opens one eye and waits.

Session II February 15, 2026
The Sleeper's Name

A scholar is freed from a cage and names what no one wanted named. A low-ranking cultist names the rest. The party rides north along a hunting trail, ambushes and all, to find a cave complex that reeks of ritual and old blood — and at the bottom of it, a machine that should not exist, speaking in a voice that should not be heard.

Session III March 1, 2026
Fire and Blood

The dragon speaks and the party listens — then breaks the machine and goes looking for the boy. A boss fight. An unmasking that hits harder than the fight did. And a final word from Vaeltharax that leaves one member of the party very still and the other two quietly reckoning with the shape of what comes next.

Session IV March 9, 2026
The Hollow Road

A medallion points southeast. A burned logbook contains a name that one member of the party hoped never to find here. At the end of a road the Hollow Priests use as a highway, the party uncovers the shape of a ritual that requires something no cult can take by force — a volunteer. And a girl walks out of the dark with a brand on her arm and a story she hasn't finished telling.